US: 1-812-577-0883 DanaWilloughby@hotmail.com
Qualifications and Skills
- Multiplayer level design, emphasizing balance through nonlinear approaches
- Creation of single player story driven environments
- Texture and static mesh placement
- Particle effects and Lighting
- Gameplay scripting (Kismet and Blueprint)
- Level and player flow planning
- Work well under deadlines, well organized
- Excellent communication, both verbal and written
Software
- Company of Heroes World Builder
Professional Experience
LEVEL DESIGNER
Sparta Games, Boone, NC September 2015-Present
Working Title: Kingdoms Reign
(Mobile project)
- Designed 16 side-scrolling levels, with variety of environments
- Created Blueprints for city variations for character races and game resources
- Performance testing and alterations for all levels
- Utilized World Machine to create terrain for all 16 levels and top view campaign world
- Tasked with all lighting, decals, static mesh placement, sounds for environments
- Created special weapon resource temples, both attacking and defending blueprint cities, and camps for battle viewer
LEVEL DESIGNER
Timegate, Sugarland, TX 2011-2012
Aliens: Colonial Marines
- Created single player test levels used to refine gameplay mechanics and interaction between AI
- Tasked with troubleshooting bugs in scripted sequences
- Created level layouts of AI interaction through detailed volume placement, Kismet sequence creation, and AI pathing iterations
- Added all AI pathing nodes, lighting volumes, and rapid level changes on the fly
PROJECT MANAGER
Dana Willoughby Contracting, Greendale, IN 1998-Present
- Manage a roofing and construction company, providing estimates, materials, labor
Education
Art Institute of Pittsburgh, Pittsburgh, PA
Bachelor of Arts in Game Art and Design, December 2008
Focus in Level Design
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